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Program Overview

Video Game Design, College Credit Certificate (C.C.C.) – 24 hours (CGAC)

This 24-credit hour program is designed for students who are interested in working in the game development industry. Students will learn the basic process of creating a video game from beginning to end. This includes brainstorming an idea, designing gameplay, writing a game design document, and creating animations and digital art. They will also be given the opportunity to create a small original game.

After completing this program, students will have a strong knowledge of the skills and equipment needed to develop modern video and computer games, enabling them to make an informed choice about their future education and career path


Florida Gateway College (Main Campus)

Testing Entrance Requirements

Students must demonstrate competence in reading, math, or language through placement examination or by passing the appropriate reading, math or language courses, if not exempt by state board of education rule 6A-10.0315.


Classes are held Monday through Thursday throughout the day. Some classes are held online.


  • Tuition: $2,479.68
  • Lab Fees: $155.00
  • Supplies:  $100.00
  • Textbook Costs: $569.00


Completion Rate


Job Placement Rate


Credit hours

Careers at a Glance

Starting Salaries

Varies and ranges from $20,000 to $30,000.

Employment Opportunities

In your area, people working as a video game designer make $10 – $15/ hr.

Four Year Transfer

Graduates of the program have transferred to the University of Central Florida’s (UCF) Game Design Program and to the University of Florida’s (UF) Digital Arts & Sciences (BADAS) Program.

Program Details

Admission Requirements

To be officially considered for this program, a student must have a high school diploma or GED certificate, submit an application to FGC, and take a placement exam if not exempt by the state board of education rule 6A-10.0315.

Program Notes
  • Students can start any time, but fall is preferable to stay in sequence.
  • This program offers students:
    • Small class sizes
    • Hands-on activities
    • In-lab equipment
Learning Outcomes
  • Students will design complex game graphics and animations.
  • Students will create a game in a historically important genre.
  • Students will create a simple working game to demonstrate the integration of their knowledge.
Book List & Materials
  • DIG 2300C – Intro to 2D Animation 3 credits (“C” or better)
    • Tradigital Flash- Brooks #9781138012929  
  • GRA 2151C – Computer Illustration with Illustrator 3 credits (“C” or better)
    • Adobe Illustrator CC Classroom in a Book- Wood #9780136412670  
  • DIG 2040C – History of Video Games 3 credits (“C” or better)
    • Video Games Textbook- Wardyga #9780815390893  
  • DIG 1711C – Game Design and Gameplay 3 credits (“C” or better)
    • Level Up! –The Guide to Great Video Game Design- Rogers #9781118877166 
  • DIG 2302C – 3D Modeling and Animation 1 3 credits (“C” or better)
    • Autodesk Maya 2019 Basics Guide- Murdock #9781630571788
  • DIG 2109C – Digital Imaging with Photoshop 3 credits (“C” or better)
    • No required text listed for this course
  • DIG 2430C – Digital Storytelling and Animation 3 credits (“C” or better)
    • How to Cheat in Adobe Animate CC- Ferguson #9781498797382
  • DIG 1710C – Introduction to Game Production 3 credits (“C” or better)
    • Level Up! –The Guide to Great Video Game Design- Rogers #9781118877166